You can find more useful learning videos similar to this one (this video is awesome!) at: http://teamtreehouse.com – Learn to make websites, mobile apps, and more!
In this episode of The Treehouse Show, Nick Pettit (@nickrp) and Jason Seifer (@jseifer) talk about the latest in web design, web development, html5, front end development, and more.
- Android Browser – Supported in its replacement Google Chrome that is now standard Android browser, but basically unsupported before, but the Sony Ericsson Xperia range of Android smartphones have had WebGL capabilities following a firmware upgrade. Samsung smartphones also have WebGL enabled (verified on Galaxy SII (4.1.2) and Galaxy Note 8.0 (4.2))
- BlackBerry PlayBook – WebGL is available via WebWorks and browser in PlayBook OS 2.00
- Firefox for mobile – WebGL is available for Android devices since Firefox 4.
- Firefox OS
- Google Chrome – WebGL is available for Android devices since Google Chrome 25 and enabled by default since version 30.
- Maemo – In Nokia N900, WebGL is available in the stock microB browser from the PR1.2 firmware update onwards.
- Opera Mobile – Opera Mobile 12 supports WebGL (on Android only).
- Tizen 1.0
- Ubuntu Touch
- iOS – Officially only available through iAd on iOS 4.2 and higher, for all devices except for 2nd Gen iPod Touch or iPhone 3G and earlier. However, there is a tweak for jailbroken devices to enable functionality for Mobile Safari and all other WebKit browsers.
However its availability is dependent on other factors like the GPU supporting it. To check if a determined device supports WebGL, anyone could go to: Your browser supports WebGL.
Responsive Web Design
Responsive Web design (RWD) is a Web design approach aimed at crafting sites to provide an optimal viewing experience—easy reading and navigation with a minimum of resizing, panning, and scrolling—across a wide range of devices (from mobile phones to desktop computer monitors).
A site designed with RWD adapts the layout to the viewing environment by using fluid, proportion-based grids, flexible images, and CSS3 media queries, an extension of the @media rule.
- The fluid grid concept calls for page element sizing to be in relative units like percentages, rather than absolute units like pixels or points.
- Flexible images are also sized in relative units, so as to prevent them from displaying outside their containing element.
- Media queries allow the page to use different CSS style rules based on characteristics of the device the site is being displayed on, most commonly the width of the browser.
- Server-side components (RESS) in conjunction with client-side ones such as media queries can produce faster-loading sites for access over cellular networks and also deliver richer functionality/usability avoiding some of the pitfalls of device-side-only solutions.
A related concept…
Audience and Device Aware (ADA)
Audience and Device Aware is an approach aimed at ensuring that a site is optimized to deliver what a user wants and that works effectively on the device being used to access the site. Unlike Responsive web design (RWD), which crafts a site visually for a range of devices, ADA aims to reflect the many different elements that enhance and impact on the performance and usability of a site. The predominant application for the ADA approach is for mobile and smaller screen devices. The principle truly sees the adoption of a “mobile first” strategy and focuses on the performance of a site and value that it delivers to a user and the business.
Here are the links from the video:
Responsive HTML Emails: a Different Strategy – Fog Creek Blog
Building an amazing fullscreen mobile experience – HTML5 Rocks
WebGL Shaders with Firefox Developer Tools
Techniques for Responsive Typography | Codrops
— Darlene Tate (@BuildMySite1) November 27, 2013
Build My Site